Back to browsing![Riftbound Spell: Tactical Retreat. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/cd5abf6c27f5faac247f6044306db3d710fb9d61-744x1039.png?accountingTag=RB)
![Riftbound Spell: Tactical Retreat. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/cd5abf6c27f5faac247f6044306db3d710fb9d61-744x1039.png?accountingTag=RB)
Art by Kudos Productions
Unleashed · #175 · unl-175-219
Tactical Retreat
SpellRareOrder
- Energy
- 2
Card text
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Valor has nothing on discretion.
Availability
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Card data from RiftCodex. Riftbound is a trademark of Riot Games. Bobby Hobby and RiftCodex are unofficial and not affiliated with Riot Games.
